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#include "bookmouse.hpp"
#include <SDL_opengl.h>
#include <fud_array.hpp>
#include <spdlog/spdlog.h>
#include <atomic>
namespace bookmouse {
constexpr const char* OpenDialogHandle = "Open File";
Bookmouse::Bookmouse() :
m_sdlContext{}, m_mainWindow{m_sdlContext}, m_glContext{m_mainWindow},
m_imgui{m_glContext, m_sdlContext, m_mainWindow}
{
/*
* Load Fonts
*
* - If no fonts are loaded, dear imgui will use the default
* font. You can also load multiple fonts and use
* ImGui::PushFont()/PopFont() to select them.
* - AddFontFromFileTTF() will return the ImFont* so you can store
* it if you need to select the font among multiple.
* - If the file cannot be loaded, the function will return a
* nullptr. Please handle those errors in your application
* (e.g. use an assertion, or display an error and quit).
* - The fonts will be rasterized at a given size (w/
* oversampling) and stored into a texture when calling
* ImFontAtlas::Build()/GetTexDataAsXXXX(), which
* ImGui_ImplXXXX_NewFrame below will call.
* - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to
* - use Freetype for higher quality font rendering.
* - Read 'docs/FONTS.md' for more instructions and details.
* - Remember that in C/C++ if you want to include a backslash \
* in a string literal you need to write a double backslash \\ !
* - Our Emscripten build process allows embedding fonts to be
* - accessible at runtime from the "fonts/" folder. See
* Makefile.emscripten for details.
* auto imguiIO = m_imgui.getIO();
* imguiIO.Fonts->AddFontDefault();
* imguiIO.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
* imguiIO.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
* imguiIO.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
* imguiIO.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
* ImFont* font = imguiIO.Fonts->AddFontFromFileTTF(
* "c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr,
* io.Fonts->GetGlyphRangesJapanese()); IM_ASSERT(font != nullptr);
*/
}
int Bookmouse::run()
{
while (m_running) {
auto event = pollEvent();
static_cast<void>(event);
constexpr uint32_t delayMillis = 10;
if (SDL_GetWindowFlags(m_mainWindow.window()) & SDL_WINDOW_MINIMIZED) {
SDL_Delay(delayMillis);
continue;
}
m_imgui.startFrame();
updateState();
renderFrame();
}
return 0;
}
SDL_Event Bookmouse::pollEvent()
{
/*
* Poll and handle events (inputs, window resize, etc.)
* You can read the io.WantCaptureMouse, io.WantCaptureKeyboard
* flags to tell if dear imgui wants to use your inputs.
* - When io.WantCaptureMouse is true, do not dispatch mouse input
* data to your main application, or clear/overwrite your copy of
* the mouse data.
* - When io.WantCaptureKeyboard is true, do not dispatch keyboard
* input data to your main application, or clear/overwrite your
* copy of the keyboard data.
* Generally you may always pass all inputs to dear imgui, and
* hide them from your application based on those two flags.
*/
SDL_Event event{};
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
while (SDL_PollEvent(&event)) {
static_cast<void>(m_imgui.processEvent(event));
if (event.type == SDL_QUIT) {
m_running = false;
}
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE &&
event.window.windowID == SDL_GetWindowID(m_mainWindow.window())) {
m_running = false;
}
}
return event;
}
void Bookmouse::updateState()
{
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
auto stateResult = ImGui::Begin(
"My First Tool",
&m_running, // Is this right?
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_MenuBar);
IM_ASSERT(stateResult);
if (ImguiMenuBar menuBar{}) {
menuing();
}
if (m_openDialog) {
m_openDialog = false;
ImGui::OpenPopup(OpenDialogHandle);
}
openDialog();
// Edit a color stored as 4 floats
fud::Array<float, 4> my_color{};
ImGui::ColorEdit4("Color", my_color.data());
// Generate samples and plot them
float samples[100];
for (int idx = 0; idx < 100; idx++) {
auto num = static_cast<float>(idx);
auto time = static_cast<float>(ImGui::GetTime());
samples[idx] = sinf(num * 0.2f + time * 1.5f);
}
ImGui::PlotLines("Samples", samples, 100);
// Display contents in a scrolling region
ImGui::TextColored(ImVec4(1, 1, 0, 1), "Important Stuff");
ImGui::Text("%04d: Some text", 42);
ImGui::End();
}
void Bookmouse::menuing()
{
if (ImguiMenu menu{"File"}) {
IM_ASSERT(menu);
if (ImGui::MenuItem("Open Archive", "Ctrl+O")) { /* Do stuff */
m_openDialog = true;
}
if (ImGui::MenuItem("Close", "Ctrl+Q")) {
m_running = false;
}
}
if (ImguiMenu menu{"Help"}) {
IM_ASSERT(menu);
if (ImGui::MenuItem("About")) {
spdlog::debug("About");
}
ImGui::EndMenu();
}
}
void Bookmouse::openDialog() {
if (ImGui::BeginPopupModal(OpenDialogHandle)) {
ImGui::Text("Hello from another window!");
if (ImGui::Button("Close Me")) {
m_openDialog = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void Bookmouse::renderFrame()
{
m_imgui.render();
}
} // namespace bookmouse
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