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#ifndef BOOKMOUSE_HPP
#define BOOKMOUSE_HPP

#include "gl_context.hpp"
#include "imgui_context.hpp"
#include "sdl_context.hpp"
#include "sdl_main_window.hpp"

namespace bookmouse {

class Bookmouse {
  public:
    Bookmouse() noexcept(false);

    int run();

  private:
    SDL_Event pollEvent();
    void updateState();
    void renderFrame();

    void menuBar();
    void openDialog();

    SdlContext m_sdlContext;
    SdlMainWindow m_mainWindow;
    GlContext m_glContext;
    ImguiContext m_imgui;

    bool m_running{true};
    bool m_openDialog{false};
};

} // namespace bookmouse

#endif