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#include "gl_context.hpp"
#include <stdexcept>
namespace bookmouse {
GlContext::GlContext(SdlMainWindow& mainWindow)
{
m_context = SDL_GL_CreateContext(mainWindow.window());
if (m_context == nullptr) {
auto error = SDL_GetError();
throw std::runtime_error{error};
}
auto status = SDL_GL_MakeCurrent(mainWindow.window(), m_context);
if (status != 0) {
auto error = SDL_GetError();
throw std::runtime_error{error};
}
status = SDL_GL_SetSwapInterval(1); // Enable vsync
if (status != 0) {
auto error = SDL_GetError();
throw std::runtime_error{error};
}
}
GlContext::~GlContext()
{
SDL_GL_DeleteContext(m_context);
}
} // namespace bookmouse
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