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#ifndef IMGUI_CONTEXT_HPP
#define IMGUI_CONTEXT_HPP

#include "sdl_context.hpp"
#include "sdl_main_window.hpp"
#include "gl_context.hpp"
#include <imgui/imgui.h>

namespace bookmouse {

class ImguiContext {
  public:
    ImguiContext(GlContext& glContext, SdlContext& sdlContext, SdlMainWindow& mainWindow);
    ~ImguiContext();

    const ImGuiIO& getIO() const;

    void setIOFlag(ImGuiConfigFlags_ flag) const;
    bool processEvent(SDL_Event& event) const;
    void startFrame() const;
    void render() const;

  private:
    SdlMainWindow& m_mainWindow;
};

} // namespace bookmouse

#endif